Guns attract enemies and are really only a good option when you’ve already screwed up, or you’re being attacked by large numbers. You’re basically taught that if you do have to kill, do it stealthily (shiv to the neck), and only kill who you have to to get away. In general, it is preferable to do this, both because of the lethality of enemies, as well as the scarcity of weapons and ammunition. By using objects in the environment (bottles, bricks), you can distract enemies and lead them away from the path you need to take to escape an area. Your character (Joel) has a kind of radar sense, where he can listen closely to an area and discern where the enemies are.
The Last of Us teaches you to approach combat in a certain way–avoid it whenever possible. More specifically, I kind of hate the combat systems altogether. In my experience so far, I’m not really enjoying the actual gameplay of The Last of Us. The story elements of The Last of Us actually transcend what we are used to as “video game stories.” I genuinely care about the characters, and when I’m playing through an area, I am constantly looking forward to the next little tidbit of story that I’ll get to watch.Īnd that’s kind of the problem. In fact, the storytelling and voice acting has been consistently great in the several hours I’ve put into the game so far. I recently raved about how amazing the opening to The Last of Us is.